16. The Story of Dungeons and Dragons (s2022)

16. The Story of Dungeons and Dragons (11 p.)

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Read the text carefully and fill in each gap in English according to the clue and using the correct form in each sentence.

Dungeons and Dragons: The birth

Ironically, D&D was unable to find a publisher, so Gygax decided to publish it himself. D&D sold 150 copies in its first month, and 1. (1 p.), another 1,000 copies. For the first years of 2. (1 p.), the game was difficult to find, and because of that, pirate photocopies of the rules 3. (1 p.). (The game also cost $10, which 4. (1 p.) an exorbitant amount of money at the time for a game, which may have had something to do 5. (1 p.) all the intellectual property theft.)

D&D is a game where anything can happen and players have total freedom of action. Furthermore, the timeframe of the game is 6. (1 p.). A game could go on for ten, twenty, or even a hundred years if not limited by the lifespans of the players. Better yet, the players’ characters would improve every session, 7. (1 p.) power and knowledge. These features would combine to make the game a smash-hit.

In the next ten years, Gary Gygax would go from being an unemployed game designer cobbling shoes in his basement for extra income to living in a mansion in Beverly Hills and having a national television show based on the game he created. The business, TSR, grew from 8. (1 p.) off Gygax’s dining room table to a corporation valued at 9. (1 p.) with offices in Great Britain and Los Angeles. Oh, and the company had a mansion 10. (1 p.). Yes, there were hiccups along the way, such as the Satanic Panic, but TSR, and D&D, seemed powerful and immortal, like a 20th level wizard with the 11. (1 p.) stone. Then it all fell apart.

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